Nameless Fae Q5: Use in games

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How can this be related to gaming? Could you use any of the worldbuilding in your games? Would you be tempted to take and twist a traditional fairy story to make it the basis of a gaming session?

How about the emphasis on connection rather than violence? (That basis makes me think of Under Hollow Hills, a game about a fairy travelling circus. That is explicitly based on the Le Guin guote in Q4.) Do your games feature romance and connection? Could they? Should they?

Comments

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    My games are and have always been rife with such. Romance is a big tool in my toolbox.

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    @clash_bowley said:
    My games are and have always been rife with such. Romance is a big tool in my toolbox.

    Tell us more!

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    I try to bring relationships more into the games I play and run. Having emotional connections between characters makes the game engaging, I think. But I generally play at a local club, and sometimes get players I don't know. A lot of people can be reticent with playing out romance in that setting.

    I'm not sure the idea of "twisted fairy tale" is a novel one for inspiration-fodder, but it was nice to see a "twisted" tale that wasn't all grimdark.

    I did run a game of Under Hollow Hills and mostly enjoyed it. There was one scene that upset one of the players, but I think that was caused by a mis-communication rather than malice.

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    @NeilNjae said:

    @clash_bowley said:
    My games are and have always been rife with such. Romance is a big tool in my toolbox.

    Tell us more!

    "What happens with clash stays with clash" :)

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